﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Pancernik_WPF.Base
{
    public class Vector3
    {
        public float x;
        public float y;
        public float z;

        public Vector3 Add(Vector3 what)
        {
            throw new System.NotImplementedException();
        }

        public void Negative()
        {
            throw new System.NotImplementedException();
        }

        public void Normalize()
        {
            throw new System.NotImplementedException();
        }

        public static void Zero()
        {
            throw new System.NotImplementedException();
        }

        public void Multipy(float scalar)
        {
            throw new System.NotImplementedException();
        }

        public float DotProduct(Vector3 second)
        {
            throw new System.NotImplementedException();
        }

        public Vector3 CrossProduct(Vector3 second)
        {
            throw new System.NotImplementedException();
        }
    }
}
